How to play Pipclash
- Choose the CPU or a friend on the same device.
- On your turn, roll two ordinary six-sided dice. If neither die is 1, add their sum to your unbanked points.
- Roll again to risk those points, or choose Bank points to add them to your total and end your turn.
- If either die is 1, lose all unbanked points for this turn. Your banked total stays safe, and play passes to the other player.
Winning
The first player to bank at least 50 points wins immediately. For example, banking 13 when your total is 39 gives you 52 and the win. Both players use the same dice rules. The CPU usually banks at 14 unbanked points, or when it can reach the target.
Local play and keyboard
Amber goes first. In local mode, Mint goes second; pass the device when the turn changes. R rolls and B banks. New duel starts both totals at zero. Rolls cannot be undone.
No stakes
Pipclash is an original local dice game. It has no money, purchases, prizes or online opponents. The number of completed games stays in this browser.